Rik Cabanier

Results 462 comments of Rik Cabanier

The proposal is to have a switch to disable calculation of the AR passthrough so sessions can seamlessly switch between VR and AR.

> What would this look like in code, Something like the below? I would think we would want a promise as operation to enable/disable could take a while. > >...

> Maybe this can be splitted into two separate PRs -- one restoring WebGLMultiview (like a revert of #18750) and one adding spacewrap functionality? This is not ready for review...

@toji proposed that we contact the web apps group and ask if we can add a new effect to the gamepad API that allows us to play back a wave...

> [@cabanier](https://github.com/cabanier) wrote: > > > It seems that only immersive devices are interested in this feature > > This is not true. There are complications to standardization that make...

> > the postprocessing step wasn't using anti-aliasing. I fixed this by passing this antialias attribute to the rendertargets. > > It would be cleaner to do something like this:...

> > But I'm not sure antialiasing is really needed for the bloom. Can you revert that change for now? > > Sure, but I think it should be added....

> Hey Rik, I've tried to clean this up but I'm too confused... You tried to change too many things at once and I don't know what the side effects...

@mrdoob do you want me to add another PR for the MSAA? It seems this one will just discard depth.

> There is no Quest simulator. I had to get another client to send money for me to get a second hand Quest 2 locally. Which was grose and not...