Rik Cabanier

Results 59 issues of Rik Cabanier

Today WebXR sessions are almost exclusively started when the user clicks a button. The button typically indicates `AR` or `VR` and is enabled when the site is ready to start...

To get the controller that is correct for the current hardware, we return a specific name. We then created a repository that contains the assets to render that controller. OpenXR...

One of the hardest parts of WebXR is how to tune for good performance. It is hard for authors to gauge how much processing power is available to them so...

Someone reported an issue on [twitter](https://twitter.com/fernandojsg/status/1225871240243679232) where the pointing ray was intersecting the model that was posted on the [WebXR profiles repo](https://github.com/immersive-web/webxr-input-profiles). We addressed that problem but then started thinking...

I will not submit this PR until the Oculus browser switches to OpenXR

There currently is no standard model for the user's hands. We should provide one, even if the UA doesn't support the joints API. @thetuvix @RafaelCintron, does Microsoft have a GLB...

assets

From reading the explainer, it's unclear what would happen if the model is larger than the space that the model tag is specifying. Is the assumption that it will be...

model

/agenda give browser the ability to start a room capture *** Preview | Diff

tpac

From the proposal: ``` function onXRFrame(timestamp, frame) { let detectedPlanes = frame.worldInformation.detectedPlanes; detectedPlanes.forEach(plane => { let planePose = frame.getPose(plane.planeSpace, xrReferenceSpace); let planeVertices = plane.polygon; // plane.polygon is an array of...

We should provide a signal when hands are doing a system gesture. When the user is doing this, the experience should no longer try to detect gesture or draw target...