Rik Cabanier
Rik Cabanier
> Thanks for surfacing this [@alcooper91](https://github.com/alcooper91)....I agree that there are valid immersive-AR use cases where empty frames may be intentional (e.g., waiting for SLAM stabilization, background sensor calibration, or scene...
I checked the OpenXR spec for guidance and it has a bunch of "should"'s and "may"'s so it's not obvious there either. Quest recommends that apps draw a simple graphic...
The spec calls some of it out: "An [active immersive session](https://immersive-web.github.io/webxr/#active-immersive-session) MAY affect the [rendering opportunity](https://html.spec.whatwg.org/multipage/webappapis.html#rendering-opportunity) of a [browsing context](https://html.spec.whatwg.org/multipage/browsers.html#browsing-context) if it causes the page to be obscured." It seems...
> I think the general assumption is that the textures will be supplied by a swap chain of some sort on the backend that cycles through a number of textures...
> That's right - the extracted model would remain subordinate to the page context but be able to exist at a position of a user's choosing, which doesn't need to...
Supporting content that is no longer tied to the page seems odd. What would happen with the area where the model is located? I would expect at least a permission...
> While it's not the exact same situation, the [Picture-in-picture (PiP) API](https://developer.mozilla.org/en-US/docs/Web/API/Picture-in-Picture_API) covers similar functionality Interesting! What happens when you use this feature on AVP? FWIW Quest browser doesn't support...
Who can call into this meeting? Do I need to join WhatWG in order to comment?
> After giving it some additional thought, I'm going to advocate for using a feature string to perform the WebGL/WebGPU mode switch. So: > > ```js > xrSession = await...
> > Should we also add an enum attribute to indicate to gl interface type to the xrsession or create a whole new interface? > > By a whole new...