Rik Cabanier
Rik Cabanier
> A few quick questions based on spec: > > 1. Input source can "move" from `trackedSources` to `inputSources` lists and back? Is it the same XRInputSource instance, or a...
> This sounds really useful for when we get to navigation so a user can have a consistent experience. I was thinking more about continuing in AR if your home...
> Would the preferred mode be the hardware preference or user preference? At least for Quest, it would be a user preference. If they prefer the home environment in passthrough,...
> Hi, I just came across this thread. I work for Varjo (who manufactures mixed reality HMDs with video passthrough) and also participate in the OpenXR working group. I think...
Looking at our code, we emit "oculus-hand", "generic-hand" and "generic-hand-select". Does VSP just emit "generic-hand"? Is Quest browser still allowed to emit "generic-hand"?
@Manishearth 's new PR allows for both profile to be exposed. This is matching both implementation so I'm good with that change. This will allow you to disambiguate between VSP...
> In the initial release of visionOS there was no primary input source, visionOS 1.1 beta (now available) has transient-pointer inputs which are primary input sources. Interesting! We have some...
I just tried it and created a recording: https://github.com/immersive-web/webxr/assets/1513308/e1247e4b-1985-4a0e-a562-51d6aeb65f06 I will see if it matches Vision Pro. > THREE.js demos typically only look at the first two inputs and ignore...
I believe so because if you expose hands and a transient input source, it would be weird if the ray space of the hand suddenly jump and becomes a transient-inputsource.
> > I assumed this would need a new feature, or a new secondaryInputSources attribute. > > We have events for new inputs being added which can be used to...