Rik Cabanier
Rik Cabanier
@AdaRoseCannon Are there any experiences that work correctly with hands and transient input? @toji Should we move this to a different issue?
I worry that adding inputsources is confusing for authors and might break certain experiences. Since every site needs to be updated anyway, maybe we can introduce a new attribute (`secondaryInputSources`?)...
I don't think it's enough to disambiguate the events. For instance, if a headset could track controllers and hands at the same time, what is the primary input? If the...
> Ah, I think I understand now. > > There's an implicit assumption in your post that the reason that implementations do not currently expose XR gamepads via `getGamepads()` is...
/facetoface should we deprecate inline sessions?
> * What happens if WebXR was not directly launched from a browser? WebXR is always launched from a browser. I don't know any workflow where that is not the...
My intent is to bring up the 2d browser as if it's done by the OS. Maybe I'm overthinking when I proposed to limit the browser's appearance if it's triggered...
> And would bringing up the 2D browser then allow navigation (I'd guess not as that would cause the session to unload)? Navigation is always allowed; even during an WebXR...
> I guess I have been using grip space as a fallback for this What is group space? > it would be handy to have it for both hand and...
The Quest touch controllers already sense finger touching (and positions in case of the the Pro controllers) Palm space is for a different use case though; it's specific to determine...