Rik Cabanier
Rik Cabanier
> @cabanier what do you recommend we do here? I think we should always request `local-floor`. I agree `local` doesn't make much sense anymore. FYI later this year, we're planning...
`XRButton.js` is not part of the library so you can always take the file and override it with your own logic. I believe it is just providing a reasonable default.
@Mugen87 is there a way to change an existing shader? I'd like to reuse MeshLambertMaterial by adding my helper functions and inserting the calculation of the edge pixels.
@Mugen87 it doesn't look like I have access to the internal shaders to extend them. What do you think of this change? Alternatively, I can just make the changes to...
> Any example that could show interaction with the Depth api texture data would be most helpful! Also, a CPU optimized depth texture example would be great! If you look...
oops. Sorry, I added those in our repo :-) Let me follow up if they're needed.
@bialpio @alcooper91 we need to communicate the near and far clip plane that were used for the depth texture to the session. Otherwise we can't line them up perfectly. The...
/agenda add depthNear and depthFar to XRDepthInformation We need to convey the same clipping planes that were used for computation of the depth texture
> Is it just to convey the clipping planes, or is it going to also need to change our existing text around what the values are? It is just to...
> Ah whoops, yes. Acronym soups getting all mixed up in my head. Fixed the title and OP. Browser generally frown upon subresource fetches. The model element should fetch only...