Rik Cabanier

Results 462 comments of Rik Cabanier

Thanks for catching! the algorithm should clear the array, not set it to null

Your proposal is very close to the one that was made for [canvas hit regions](https://github.com/whatwg/html/issues/3407). However, in this case, it *might* make more sense to draw pixels instead of paths...

/agenda define a signal to tell the developer that room setup finished iniitializing

> Ideally this could also be plugged into the textures from the lighting estimation API under the hood for AR uses > […](#) Using lighting estimation would require a permission...

> In order for models to be rendered appropriately within the context of web document, it might be useful to give developers some means of controlling the IBL. > >...

@mrdoob thoughts? This will reduce overhead on mobile gpu's. I'm still trying to find out where that invalidOperation error is coming from. :-\

> I'm thinking of refactoring the current implementation. I'll work on it tomorrow. Sounds good! That gl warning is throwing me for a loop so maybe it will go away...

If you want to debug renderpasses, you could use [ovrgpuprofiler](https://developer.oculus.com/documentation/unity/ts-ovrgpuprofiler/) If you see depth being stored/loaded, there is a problem.

> Hmm... Does the Quest Pro support depth sensing? It does not unfortunately.

> I'm thinking of refactoring the current implementation. I'll work on it tomorrow. Did you end up refactoring it?