Rik Cabanier

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This is a bug in the TR spec. Is there a way for me to update that?

@AdaRoseCannon here's the long promised PR for layers :-)

@snagy it looks like your patch still has conflicts

No, this was fixed earlier this year

What happens if you run moon rider at a lower frame rate? You can do this by passing in "low-refresh-rate" during `requestSession`. It would be interesting to see if the...

No. Unfortunately it's only exposed by javascript. I was looking at the moonrider code. How does it know that the beat of the music is lining up correctly? It looks...

If the audio is behind, that means that the rendering is ahead. Since Quest 2 has a faster processor, it makes sense that the frame is finished faster. The Oculus...

@danjferg do you remember where you saw the complaints about the delays? @NoSloppy how much would you say the delay is? 1/10 of a second? 1 second?

FYI I found the issue on our side and it will be fixed in an upcoming release. Thanks you all for your help!

I thought we fixed the audio issue. Are you saying there are other glitches during gameplay?