Bryan Edds

Results 123 comments of Bryan Edds

As a work-around, effect emitters can now spawn particle emitters, which can in turn spawn more particle emitters, and so on.

New code might have this functioning now, but unlikely. Test to ascertain the current behavior.

I think `bilateral upsampling` like the sort we're using in the upcoming SSVF pipeline is the type of solution needed to this?

We've also discovered that FrozenDictionary look-ups are about 2x faster than Dictionary look-ups.

Apparently someone figured out how to disable bullet's quasi-interpolation a long while back - https://pybullet.org/Bullet/phpBB3/viewtopic.php?t=2633 Not sure if this is a thing to consider or not.

screenshot for some potentially removable allocation with fast tile layer rendering path - ![image](https://github.com/bryanedds/Nu/assets/1625560/0ed300b4-b66f-49b9-b378-2d0401ae4041)

Closing this as the ESP works well enough to cover the needs provided for by this feature.

Well, we had to remove bindless textures from Nu to get it to work on AMD. So now we only have two options for this - 1) Try to use...

Perhaps one of the big reasons our utilization of bindless textures ended up wrecking AMD drivers was that we used them for render targets. I suspect this because for the...

Updated title since this seems to have improved some a bit. Still, we seem to be losing symbol viewing in the VS debugger after reloading.