Bryan Edds
Bryan Edds
Yep, looks to be the right course of action! Thanks for the heads up!
Have not even played with it :) I think an expiremental spike would be an awesome idea! It's just going to a bit strange as some of the SDL API...
This is something worth starting on when we have users who need it for a commercial project.
This would be some sort of porting project, outside the scope of Nu's current supported use cases. Would be great for someone to make an attempt, but closing since I...
Reopening on the basis of investigation.
Alternatively, we're investigating if we can pitch in here to solve the problem in RenderDoc - https://github.com/baldurk/renderdoc/issues/293
We're getting closer with the new World.imGuiEditPropertyRecord function. Assigning this to Bryan.
Alternatively, just implement this special case behavior only when moving / pasting rigid bodied entities themselves. Then there'd be no need for a special facet afaik.
Interestingly, this just now partly happened organically. The code for editing properties was refactored to decouple from simulant representation and to make that available in-engine and to end-users, the code...
Bringing this back since it's not as fixed as I had hoped.