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Emit on Emit effect doesn't seem to work as intended.
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The first pass of implementation is in there, but it never worked. It's extremely confusing to implement, so I'm not sure how to proceed...
As a work-around, effect emitters can now spawn particle emitters, which can in turn spawn more particle emitters, and so on.
New code might have this functioning now, but unlikely. Test to ascertain the current behavior.