Bryan Edds

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> Would overlay update dynamically as they do in css? That's the intent, I believe. Tho I can't tell you for 100% sure since it's been a long time since...

Actual occlusion checks of each individual node might be done like so - See if node is entirely contained by occluder (easy case, but probably never actually happens). Else, see...

If the individual node occlusion check are too expensive, we can always just check the parent nodes instead of the leaf nodes.

Might be good to have different types of occluders, such as faces and OBBs rather than just AABBs.

Presumably need special in-editor rendering of occluders.

> Might be good to have different types of occluders, such as faces and OBBs rather than just AABBs. However, it might be better to just have one type of...

This type of fundamentally hard to solve problem might be better solved with a more general approach, such as this voxelizing occluder technology - https://medium.com/@Umbra3D/introduction-to-occlusion-culling-3d6cfb195c79 Another link from Umbra which...

Well, i just tried running Omni Blade on linux in release mode with threaded rendering off and it doesn't get the accessviolationexn. So maybe it really is how i use...

So now I've tried running with threaded rendering on and without text rendering, and we still get an accessviolationexn. At this point, I'm chalking that issue up to the poor...