Bryan Edds
Bryan Edds
And of course, display the doc string with `info`.
mostly done except there's not yet syntax for specifying the doc comment for an AMSL function (because I can't think of a syntax that would have a good look and...
Okay, the concept of have the documentation as a parameter is too non-normal and, after further analysis, revealed to be too specialized. What we want instead is a generalized _attribute_...
I suppose we could go further and make the quotes optional like so - `[define id [a] #[The identity function.]# a]`
Unfortunately, in order to add the new `#[]#` syntax, I'd have to augment the Symbol parser, and I don't know if we want to go that far. We could instead...
Probably the best syntax is to have everything before the declaration's body be an attribute like so - ``` [define flip [f] [doc "Flip a binary function's arguments."] [metadata "Some...
Most of the issues are relating to alt not playing well with imgui kb nav. Perhaps the best approach would be to simply not forward an alt key inputs to...
A vital item is the ability to import from Unity and / or Unreal. Implementing a USD import process for Nu is one possibility - https://docs.unrealengine.com/4.26/en-US/WorkingWithContent/USDinUE4/ https://github.com/unity3d-jp/USDForUnity Related to assimp...
Looks like there's some .NET USD bindings here - https://github.com/unity3d-jp/USDForUnity/blob/master/USDForUnity/Assets/UTJ/USDForUnity/Scripts/usdi.cs Along with the example code for dealing with Unity, this could be a great start!
Newer repo here - https://github.com/Unity-Technologies/usd-unity-sdk