Brad Allred
Brad Allred
I'm not sure how we are supposed to calculate the angle to reflect the bolts. My first thought was that `Wall_Polygon`s were the answer, but toggling their drawing in `GameControl`...
> * Calculate the collision with some ~Y~ vector offset high enough of an/the actors height, depending on the direction northwards or southwards: Just to give the correct z-impression. I...
 This is what I have in mind. We should only need to sample searchmap nodes that are adjacent to both the projectiles current location and the wall it will...
PR #6192 might interest you
I'll wager we already have [a fix](https://github.com/gemrb/gemrb/pull/1788/commits/c6ca9a8fdc9d604f9df73880cbe7f7608b42e82e) for this.
your commit closed this even tho it says it doesn't fix it so I'll reopen
we might as well wait till subviews is merged. The SDL 2 driver on master is horrible performance wise and doesn't offer much in terms of benefit. I also don't...
> We should only find some way to make SDL2 and subviews code work without the special OpenGL that's not going to happen without writing a shader for every graphics...
well now I dont know what you are talking about. I can use SDL2 without OpenGL just fine as long as you accept that stenciling is gimped
also I meant SDL_gpu, not SDL_gfx