Brad Allred

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This also happens when speaking. At least in BG2.

Looking at the original, right clicks anywhere toggle it. So it's not a window event. I think what you want to do is add another event monitor in `GameControl` to...

The bad rendering (at least the blending) is clearly just a missing application of `ONE_MINUS_DST`. This could either be the projectile missing `PTF_TRANS` or that it also has `PTF_BLEND`. You...

something doesn't add up. `SKLT` and `SKLH` don't have a black background, but the rendering in the screenshot shows one. Are we palette munging them for some reason?

We also need to edit something to that the spell is targetable on the ground. What might that be?

I have `PEF_CONTINUE` implemented, but now I'm at a loss for how to determine when to expire the projectile. They don't seem to have a time or distance to limit...

> At least in bg2, you can only target a creature. Which is great, since the spell has the same targetting mode and we'd need a hack otherwise. Interesting, I...

Ok, we'll have to keep track of the range in `Projectile` I imagine. The descriptions says it changes with caster level, so a lookup would be harder. The non seeking...

Also, is the "range" in the header in pixels? or is there some conversion we have to do, and if so where is that?

I didn't notice any orientation issues in BG2. I don't believe I changed anything with the orientation code either. I only set a target point and the existing code figures...