Brad Allred
Brad Allred
hmmm, I guess BG doesnt have the empty buttons as part of the background
ok, anything else?
I just rebased on master due to conflicts. Are we still just waiting for you to do some testing @lynxlynxlynx?
I'll try to find some time to dust it off this weekend.
The only thing that has caught my eye is the lack of space when using braced initialization eg: ```diff - std::vector ambients; - std::atomic_bool active {false}; + std::vector ambients; +...
yeah, that looks good
We build for MacOS 10.9 or later, so it's not that. The issue is code signing IIRC. Just strip the signature (and resign yourself if you don't allow unsigned execution)
`IE_VVC_BLENDED` is a misnomer on our part. These things are always blended, the flags only control the mode of blending. See #1291. Basically, if the resource has a black background...
The other thing that occurs to me, is that the stencil possibly isn't large enough. see `Actor::UpdateDrawingRegion`. But if these effects aren't actually attached to an actor it's probably better...
> I think the black stuff is mostly in pst, so I'll check how some of the SetBlend removals affect things. There are definitely a lot of BG2 projectiles/effects that...