Brad Allred

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hmmm, I guess BG doesnt have the empty buttons as part of the background

I just rebased on master due to conflicts. Are we still just waiting for you to do some testing @lynxlynxlynx?

I'll try to find some time to dust it off this weekend.

The only thing that has caught my eye is the lack of space when using braced initialization eg: ```diff - std::vector ambients; - std::atomic_bool active {false}; + std::vector ambients; +...

We build for MacOS 10.9 or later, so it's not that. The issue is code signing IIRC. Just strip the signature (and resign yourself if you don't allow unsigned execution)

`IE_VVC_BLENDED` is a misnomer on our part. These things are always blended, the flags only control the mode of blending. See #1291. Basically, if the resource has a black background...

The other thing that occurs to me, is that the stencil possibly isn't large enough. see `Actor::UpdateDrawingRegion`. But if these effects aren't actually attached to an actor it's probably better...

> I think the black stuff is mostly in pst, so I'll check how some of the SetBlend removals affect things. There are definitely a lot of BG2 projectiles/effects that...