Brad Allred
Brad Allred
> The problem goes away also when using floats, so I wouldn't discount precision so easily. I can't make sense of that at FLT_EVAL_METHOD being 0 though. you're misunderstanding me....
I don't remember if it is possible with this spell, but is the result different if you cast on the ground vs on an actor? I noticed some oddities with...
I was talking about the instantaneous damage application, not the animation.
I still question what we are doing with the palettes. Can you add the BAMs in your screenshots to the issue so it's easier to investigate? The reason my first...
If it's not a palette issue, then my next guess would be using a different blend mode as you suggest. Projectiles use a two bits to determine which mode to...
I know they aren't projectiles, I'm speculating that they ought to behave in a similar fashion in regards to blending. I'm also pointing out that we used to do things...
No, these need special blending. It's the only way to achieve a gradient blend in the original engine and it's clear from the screenshot that there is no gradient. It...
Maybe it's not relevant, since IWD2 doesn't seem to use VVCs, but I do see that the `VVC` format has an "alpha" field that we ignore. Not sure if it...
If it were used by anything hardcoded there would still likely be a BAM with the alpha information. Finding it might be a pain since it would be invisible in...
Let's also figure out which `RGBModifier`s are being applied to the palette.