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Playdate Build Tools and API

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Underlying cargo build context touches cache of user's local cargo. We probably can use only build plan by user's cargo and existing info by underlying cargo. If there's no cache...

cargo

cargo
assets
build-utils
manifest

Hi, Usually, working with rust `cargo` only needs to recompile the crates that have changed and their dependent crates. But it looks like `playdate-sys` causes a full rebuild everything, even...

bug

Could be great to get option to set (override) manifest's fields specially for concrete example. BundleID is mostly important. Related [message in the matrix room](https://matrix.to/#/!aUeHgktnQhdGfDfsJM:matrix.org/$WNgF2yOk99ZSBhm10-77WK_G5Rh7Kh3a9DJNoVGnIRE?via=matrix.org) by @paulstraw.

enhancement
build-utils
manifest

Current implementation disadvantages: - ugly feedback: - no proper finale errors, - no in-between errors, - no progress & intermediate status reports - impossible to configure retries, including times and...

enhancement
usb

Because there is infinite troubles with windows' paths. Also just to ensure that all going well on each step. - [ ] use something like `relative-path` or `typed-path` - [...

bug
windows
cargo
assets
build-utils

After following the steps on https://github.com/boozook/playdate/blob/main/cargo/README.md#hello-world I've got an error message: ``` error: no matching package named 'playdate' found ``` up: System Version: macOS 14.1 (23B74) cargo-playdate: 0.4.10

I suppose [rs-clippy-check][] is a good one. [rs-clippy-check]: https://github.com/clechasseur/rs-clippy-check - [x] Utils (#298) - [x] Tools (#298) - [ ] API & components (#35)

ci