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`playdate-sys` causes rust to always rebuild everything, even when nothing has changed

Open jcornaz opened this issue 8 months ago • 8 comments

Hi,

Usually, working with rust cargo only needs to recompile the crates that have changed and their dependent crates.

But it looks like playdate-sys causes a full rebuild everything, even when nothing has changed at all.

I am not sure what's the exact cause of this. But I assume it's due to one of the rerun-if-changed in the playdate-sys build script?

jcornaz avatar Oct 25 '23 08:10 jcornaz