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`playdate-sys` causes rust to always rebuild everything, even when nothing has changed
Hi,
Usually, working with rust cargo
only needs to recompile the crates that have changed and their dependent crates.
But it looks like playdate-sys
causes a full rebuild everything, even when nothing has changed at all.
I am not sure what's the exact cause of this. But I assume it's due to one of the rerun-if-changed
in the playdate-sys
build script?