Alex Fuller

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Hi all, I started to look into this for my own purposes before discovering this PR. I am approaching it slightly differently and using `clang-cl` so that it is compatible...

Hmm odd that the CI can't find `` it is finding it on my local machine here...

> > Hmm odd that the CI can't find `` it is finding it on my local machine here... > > It looks like you install winsdk in `$LLVM_HOME/xwin` but...

Hi @kubo-von This is partially supported, however it is a limitation of Cycles only having a few available constant values to use. I briefly mentioned them in the second post...

You might get a crash if you go crazy with edits in IPR mode and setting those attributes in particle_info, I think Cycles isn't too thread-friendly when modifying these (I...

https://github.com/boberfly/GafferCycles/releases/tag/0.13.0 Needs checking in a compositing package

Hi @evantryan Yep Cycles doesn't support FaceVarying out of the box and Blender/Cycles is really tagging at a per-face level whether or not to 'smooth' it which doesn't convert very...

Semi-fixed here: https://github.com/boberfly/GafferCycles/commit/891da2438ad5626933588b27d08e134b2713ad2b This should match the Blender way of setting hard/smooth normals. What you'll need to do is create a PrimitiveVariables node and make a constant boolean named "_smooth"...

Due to how it could be constant or uniform it is a primitive variable rather than an attribute, but perhaps for the constant case it could also be set as...

@skwerner hey you've found this github, cheers for the heads-up!