Bjorn
Bjorn
Some LuaLS definitions already exist [here](https://github.com/LuaCATS/lovr), but it might be a good idea to start generating them here in lovr-docs so that they are kept up to date.
This is basically done! LuaLS definitions are generated from the main docs and will automatically be kept up to date: - The docs script has a system for "generators" now....
Performance test on IK benchmark: - LuaJIT (JIT: on) - `dev`: 94 FPS - `tvec`: 113 FPS - LuaJIT (JIT: off) - `dev`: 94 FPS - `tvec`: 81 FPS -...
Archiving this for now, may revisit later. The performance numbers for vanilla Lua (50% slowdown) were bad enough to hold off on merging this.
Done! RIP
Agreed, I'll try to add this when I upgrade phonon to v4 (hopefully soon)
> materials There are things I want to do to make Materials less opinionated and useful, but I'm mentally considering this a different topic since it affects more than just...
Another thing from chat: it would be nice if models respected the filtering info from the glTF (nearest, wrap vs. repeat). I think some other sampler-related reworking has to happen...
Another request from chat: Using animations from one Model on another Model (a common situation seems to be FBX files that all have the same asset but just hold different...
Updated the section on "First Class Vertex Animation" with a somewhat simpler plan to add a `Skeleton` object that can be attached to meshes.