Bjorn
Bjorn
I encountered this as well, even though my config file had the homeserver domain name in the regex. I think the bot got into this state due a previous permission-related...
Running `git describe` in lovr's repo prints `v0.16.0-541-gc0fb`: the last tagged version, the number of changes since then, plus the hash. (Jotting this down here). Also, if you're on exactly...
`lovr.getVersion` and `lovr --version` now include the git hash as a 5th return, when built by GH actions.
Thanks for the PR! It would be really helpful to see the use case you had for it. While trying to make sure this function makes sense in the context...
> By the way, Love2d's World:setCallbacks( beginContact, endContact, preSolve, postSolve ) is very useful, I don't know if ODE has a callback like this. ODE doesn't have these callbacks
Ok thanks for the info. I think my current preference would be a `World:queryShape(shape, callback)` function. The shape must be attached to a collider in the world, and it does...
This is stale, and I will be adding it soon to Jolt backend. But thank you for starting the discussion about it.
"Pass stitching" is the idea that lovr could merge render passes if they render to the same attachments. It's kind of like a special case of a render graph. It...
Multisampled textures were removed in #748, see that PR for more discussion about a future API that adds them back.
It's helpful to hear that `Model:clone` is working for you! Yeah I think the main goal is improved usability. It's pretty easy to accidentally draw an animated model twice and...