lovr
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Add dynamic audio geometry support
Hello,
As the title says, it would be great to have dynamic geometry support for game audio, so that moving objects can be properly spatialised within a created scene. See the guide at https://valvesoftware.github.io/steam-audio/doc/capi/guide.html#dynamic-geometry
Agreed, I'll try to add this when I upgrade phonon to v4 (hopefully soon)
Very much appreciated, this is the only missing feature that prevents me from using Lövr exclusively for immersive audio game development.