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Add dynamic audio geometry support

Open Flameborn opened this issue 8 months ago • 2 comments

Hello,

As the title says, it would be great to have dynamic geometry support for game audio, so that moving objects can be properly spatialised within a created scene. See the guide at https://valvesoftware.github.io/steam-audio/doc/capi/guide.html#dynamic-geometry

Flameborn avatar Apr 24 '25 20:04 Flameborn

Agreed, I'll try to add this when I upgrade phonon to v4 (hopefully soon)

bjornbytes avatar Apr 25 '25 02:04 bjornbytes

Very much appreciated, this is the only missing feature that prevents me from using Lövr exclusively for immersive audio game development.

Flameborn avatar Apr 25 '25 08:04 Flameborn