miguel
miguel
The current output is not very helpful because it does not tell which method is affected. Including the method name actually helps identify the method.
Travellers, why is the Rick hiding inside the container only single-coloured? I really would like to see Ricks from other dimensions as well. 👽
*This PR aims to add support for Godot 4.0, closes https://github.com/Naata/godot-event-bus/issues/1* @Naata could we create a new `godot-4.x` branch first from `master` so I can point this PR to that...
Could we create a godot-4.x branch so people could potentially raise a PR to port this addon to Godot 4 syntax?
## Description This lays the foundation for **Beehave 3.0** - more details can be found here: https://github.com/bitbrain/beehave/discussions/285 ### Functionalities The following first need consultation with @bitbrain, as with Beehave V3...
> read https://github.com/bitbrain/beehave/discussions/285 for the announcement for Beehave 3.0 Performance metrics are currently implemented in GDScript and require a hacky setup via autoloads. Reimplement this in C++ for cleaner implementation.
> read https://github.com/bitbrain/beehave/discussions/285 for the announcement for Beehave 3.0 Re-implement all current nodes in C++ - also ensure the corresponding unit tests will pass.
> read https://github.com/bitbrain/beehave/discussions/285 for the announcement for Beehave 3.0 The current debugger in C++ is not super reliable. Re-implement its functionality in C++ and make use of C++ specific language...
> read https://github.com/bitbrain/beehave/discussions/285 for the announcement for Beehave 3.0 Update the `SConstruct ` to ensure we can export correctly to Android.