billw2012

Results 121 issues of billw2012

Currently it will show up complete when they get within 100m or so. Although the units might continue to move to specific destination.

enhancement
AI

In one case it was a city without any enemy presence, after sending AI to reinforce it, the town becomes liberated, and units show up in the intel, but side...

bug
ui

It should be assumed hidden if you are driving, as you can't shoot with it anyway.

bug
enhancement
gameplay

Either automatic when instability is high enough, or player designated. Contain an empty crate (perhaps a small amount of non-fancy gear in there). Player can respawn at this location, no...

enhancement
gameplay

As they are in the player garrison probably we need to save all units in that garrison, and then load them again, allowing the normal new-garrison-from-abandonned-group code to run on...

bug
gameplay

Or whatever settings player group currently has. At the moment they stay walking.

enhancement
gameplay

Instead of being standard units, they should be part of the civilian garrison of a town, and behavior should be controlled by our AI system. This has these benefits: -...

enhancement
gameplay
AI

This appears to be a code error (I don't know sqf well so maybe it is intended to do something I don't understand). In pedirAyuda.sqf, in a couple of places...