billw2012
billw2012
Currently it will show up complete when they get within 100m or so. Although the units might continue to move to specific destination.
In one case it was a city without any enemy presence, after sending AI to reinforce it, the town becomes liberated, and units show up in the intel, but side...
It should be assumed hidden if you are driving, as you can't shoot with it anyway.
Either automatic when instability is high enough, or player designated. Contain an empty crate (perhaps a small amount of non-fancy gear in there). Player can respawn at this location, no...
As they are in the player garrison probably we need to save all units in that garrison, and then load them again, allowing the normal new-garrison-from-abandonned-group code to run on...
Or whatever settings player group currently has. At the moment they stay walking.
Instead of being standard units, they should be part of the civilian garrison of a town, and behavior should be controlled by our AI system. This has these benefits: -...
This appears to be a code error (I don't know sqf well so maybe it is intended to do something I don't understand). In pedirAyuda.sqf, in a couple of places...