Christopher-Marcel Esser

Results 55 issues of Christopher-Marcel Esser

The idea here is to get the boundary geometry via `UnityEngine.Experimental.XR.Boundary.TryGetGeometry()` and feed it into `PointsCast` which then is used by a `LineRenderer` that ultimately draws the boundary geometry. This...

feature
w_feature

Evaluate whether this brings performance improvements and can offer the same "moments".

enhancement

BehaviourEnabledObserver definitely should take a Rule instead, at which point it's very similar to RulesMatcher. Perhaps the repeated invoking can be done as a standalone component that repeatedly calls an...

enhancement

v3 came with really good and easy to use smoothing that isn't relying on keeping a buffer of past values. It was only [part of ObjectFollow](https://github.com/thestonefox/VRTK/blob/bf584452ff8df5f5fd71ae148b642131b5820fb7/Assets/VRTK/Source/Scripts/Utilities/ObjectFollow/VRTK_ObjectFollow.cs), while this new solution...

feature
w_feature

This brings our codebase in line with Unity's conventions (that differ from Microsoft's and therefore general C#/.NET): PascalCase for methods, camelCase for everything else, prefixed with `_` for private fields...

chore

Since `Action` itself is generic the implementation of this requires even more generic type arguments. Instead we should wait for https://github.com/ExtendRealityLtd/Malimbe/issues/2 perhaps.

enhancement

This will allow us to ensure we don't allocate GC memory in our components (where possible).

enhancement
w_ready

This should be done in the VRTK repo, too (not sure if there is actually any usage). The `Physics` class comes with several variants of the currently used methods that...

enhancement
w_ready

This will prevent any errors we or our users may potentially get if we rename our Assembly Definition Files. >Editor: Added support for referencing Assembly Definition Files with GUIDs instead...

enhancement