Christopher-Marcel Esser

Results 55 issues of Christopher-Marcel Esser

https://help.github.com/articles/about-community-profiles-for-public-repositories/ We're doing it already but it looks like GitHub changed the paths and the way issue templates work. For the templates we should probably follow their lead and have...

chore

This should simplify BodyRepresentation because its internal floor check can just copy the collision ignore settings for the CharacterController/Rigidbody.

enhancement

Despite already being available in earlier versions 2019.1 has the following change that makes this worthwhile: >UI Elements: The Inspector Window is now implemented with UIElements, adding support for UIElements...

enhancement

>Editor: Added new EditorTools API, allowing users to create new tools that behave like native tools. A new button has been added to the toolbar to display custom tools. Additionally,...

enhancement

`RuleContainerDrawer` does pretty much the same thing as the new 2019.1 API `AdvancedDropdown` allows.

enhancement

It looks like `PropertyModifier`s offer a subset of `Property` with the main difference being that the former works with `GameObject`s instead of the underlying data directly. If there is no...

refactor
w_bug

We use both `Started/Stopped` and `Begun/Ended` (and maybe even combinations of those) for event names. We should change it so the naming is the same everywhere and then update our...

refactor
w_bug

`AnyComponentTypeRule` should allow setting what to search through when trying to find a component of a type. If an enum **flags** type is used the implementation seems to need to...

enhancement
w_bug

The current parabolic pointer implementation (`ParabolicLineCast`) inherits the existing problem with the bezier pointer cast. Images courtesy of @thestonefox. Normal cast: ![image](https://user-images.githubusercontent.com/1029673/40099700-022675d2-58d9-11e8-9c2a-303438082e9b.png) Limited cast: (Down doesnt reach floor so not...

bug
w_bug