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UnityEvent fields should use camelCase

Open bddckr opened this issue 6 years ago • 0 comments

This brings our codebase in line with Unity's conventions (that differ from Microsoft's and therefore general C#/.NET): PascalCase for methods, camelCase for everything else, prefixed with _ for private fields to differentiate them from all the other camelCased ones.

bddckr avatar Jan 30 '19 19:01 bddckr