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This is partly done by the `calcWeaponMasterBonus` function. I would like to add one for backstabbing, but I want to find a way to do this and keeping the testability...
@gatesvp : I think that should be a different refactor issue, there is a plethora of different rolls. But yeah, it should be linked to the issue due to the...
Looking at the rules, we will need to implement reduction of ability scores as well. Should we do that like we do with HP? Having a base value, a bonus,...
I'm adding a comment here as I had missed the whole conversation. Stuff that needs fixing to make this more streamlined: * Weapon with Versatile option needs to ask for...
Ok, so I read the suggestions now, and these are my thoughts. _(Short summary: I suggest we build in hooks to enable a QoL module to handle automation like this)_...
I think those are reasonable, and we can provide hooks in the correct places (+ documentation) so that any QOL module developer can easily utilize it!
That is how it will be automatically, as you'd only be able to see those effects on the HUD for tokens you can control. It would require selecting a token...
Agreed. Let's review the Hooks setup for like dnd5e, PF2e, and OSE. That should give a baseline at least for ideas.
We could add a hook for when adding talent to make customizing talenta a bit more flexible. We can also use that to ask for input for talents like weapon,...
Looks like this may be built in to v11, https://foundryvtt.com/releases/11.295 So I am closing this.