axeldavy

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Could you try to make the trace on wine for example ? Then if the trace can replay the issue, please put it on our repo.

A hard freeze is very bad, but is hardly coming from gallium nine (more likely from the underlying driver). It may be a shader compilation problem. Please reproduce the freeze...

R600_DEBUG=vs,ps NINE_DEBUG=all NINE_TGSI_DUMP=TRUE NINE_FF_DUMP=TRUE wine myapp.exe &> myhugelog Then compress this file with maximum xz compression (xz -9) and post it on some big file sharing platform.

Thank you, I can reproduce the issue

Well, I could not figure out how to fix the issue. Maybe it will be fixed one day by a random change in the driver.

It is not fixed by the MR.

Indeed it looks like z-fighting or something like that. Could you take a trace of this bug (checking replaying triggers the bug with nine but not wine) ?

I meant a trace taken with gallium nine (and wine) versus a trace taken with the wined3d backend. Sometimes both backends get the same render paths from the games, sometimes...

There is an issue with llvm compilation corruption that I reported to the radeonsi devs. There's nothing gallium nine can do unfortunately but wait they find a fix (or switch...

Some games are 32 bits, and others 64 bits. Perhaps you have 32 bits nine, but not 64 bits.