axeldavy

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well, it is looking the wrong dir for 64 bits d3dadapter. Use symlinks, or compile wine yourself (it will detect the path)

Steam is 32 bits. Guild Wars 2 may be 32 bits as well. Even if you use wine 64 bits, 32 bits program will use 32 bits d3dadapter. Thus likely...

It is probably fixed. The library search code has been updated since.

Which graphic card ? One possibility is that this is linked to shaders getting compiled. Nine does compile them at shader creation, while mesa opengl delays to first use. If...

It seems to use ff pipeline with a custom ps shader. Probably a bug we still have there

is GetDC called ? That's supposed to be the entry point for nine and ddraw to interoperate, and we don't implement it. I don't know enough for directdraw to do...

This is definitely weird. The log is not interesting. To have interesting log, it needs NINE_DEBUG=all, and mesa must be compiled with --enable-debug

If it is nouveau issue, it would make sense to open a bug report to the nouveau component of mesa on freedesktop's bugzilla, linking to this bug report.

Is it still failing ? We had quite some patches since.

This seems a texture blending bug. Which card ?