axeldavy
axeldavy
As you can see here https://github.com/axeldavy/vnlnet/blob/master/video_patch_search.py#L154 build_neighbors_array returns an array of size (nn height, nn width, c * num_neighbors * patch_data_width * patch_data_width) c is the number of channels and...
Sure, don't hesitate to investigate what needs to be done. Once a hacked version works, we can always think on how to make it clean.
The first alternative you describe is the easiest to put in place, but indeed if events pile up we can skip important callbacks. One improvement to the behaviour of this...
By releasing the gil in dpg.mutex(), and encapsulating all dpg calls with dpg.mutex(), I was able to avoid any deadlock despite having several threads submitting dpg commands. This can be...
Even this solution I have ended up with hangs. It looks like the more I add keyboard and mouse handlers, the more likely I get these... In the end I...
The problem is still there. Yours.
With the gallium hud (see GALLIUM_HUD=help glxgears), you can show gpu usage and cpu usage. It must be something like GALLIUM_HUD=fps,cpu0+cpu1+cpu2+cpu3,GPU-usage Is the GPU-usage maxed out, or is one of...
Tahiti is GCN. GCn driver is supposed to be more mature. Could you do a trace ?
Could you take a trace with apitrace (with wine): https://github.com/apitrace/apitrace/wiki/WINE That way when replaying with nine, we can see the failing shader.
Do you have the hexadecimal of the PS shader failing ? It seems something is wrong and somehow the END is not catched