axeldavy

Results 72 comments of axeldavy

Divinity II definitely used to work here, as well as Hot Pursuit. This is unrelated to PhysX, we don't interact with it. I have found at least one regression leading...

@Venemo That's for you I think. We discussed that issue some time ago.

Thanks for this detailed bug report and the trace. The trace replays fine under wine and shows the glitch under nine so it should be easy to fix.

Hum, I'm quite confused by this bug. I found one draw call drawing the fire with the bad dark lines in it (call 981762) And the fire is drawn as...

I'm ending my investigation today. So far, it all behaves as it the fire texture has the artifacts when apitrace fills the content, and that magically the artifacts disappear of...

The mesa side is compatible with Wayland. It needs changes in the wine module and that depends on how they implement Wayland. Likely it will be difficult, but we'll see...

Right, I think you are right about setting both these flags for these old cards (ideally based on a gallium flag). Though maybe this won't be enough. What about the...

@lorn10 I've some code that should fix r500's support of 256 constants (Last 3 commits of https://github.com/iXit/Mesa-3D/commits/master) in case you want to test.

@ondracka Is there an option to inline the offset for relative addressing ? The difference indeed with this series is that when relative addressing is used, all 256 constants will...

I think if you can work with constructing the few immediates that are generated by the asm conversion (-1, 0, 1, 0.5, 2., If I checked correctly), and the integer...