Mesa-3D
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Timeshift: Clipped shadows
Timeshift works fine except that shadows are clipped depending on distance and camera rotation visible here:
This seems to be a R600 bug, I couldn't reproduce it on nouveau (NVE4)
It's visible on nouveau that there are actually two rendering passes, one for high quality shadow and one low quality shadow. Both are clipped at some point (red line in first screenshot). The HQ shadow should be visible on R600, but it's not.
Tested on AMD TAHITI. The bug is still present. Mark it as AMD bug, as it's driver independent and does not affect nouveau.
Tahiti is GCN. GCn driver is supposed to be more mature.
Could you do a trace ?