axeldavy

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It seems we don't check anywere about negativity. The viewport and scissors can have negative x0,y0, and that's used to initialize the clear rectangle if not provided. We don't check...

Every frame, vertices must be sent to the graphic card for the draw calls. There's also the draw commands sent by the driver. Good games don't upload anything else. As...

![performance](https://user-images.githubusercontent.com/2546609/51210898-3d4ce280-1914-11e9-9a23-5b30ee2743c6.png)

![newscreenshot](https://user-images.githubusercontent.com/2546609/51642578-fe4d0b80-1f69-11e9-9935-8a8d64b548e6.png) I get better performance with the constant compacting code, even though it's still not 100% usage.

this seems to be some memory corruption issue. Could you give a complete log with the crash at the end. To get log you need NINE_DEBUG=all as env var.

Maybe it is out of memory (remember a lot of virtual space is eaten by wine) and gets a null pointer for a malloc and doesn't check it ? Try...

Can you get log with mesa with debug enabled and NINE_DEBUG=all ?

Thanks for the log. There is nothing in the log that let indicate of any error or problem. Could you do a short trace with apitrace (see apitrace wiki on...

You can take trace with apitrace on gallium nine. We use a special patch for that.