axeldavy
axeldavy
Indeed, the messages are here. I don't know however what causes the crash, because the last function with message does a lot of things, including making calls to the wine...
And if you look at application ram usage (you con't see with the gallium hug, you'll need some other way) ?
Right... So now the question is whether it's the app behaving bad because of some value nine returned, or nine behaving bad and having a mem leak.
interesting, could you check how far goes mem usage without nine ? And if it decreases after reaching the max.
can you give the log with NINE_DEBUG=all ? (you need mesa compiled with debug info to see an output)
Do you have other gallium nine games that work for you ?
Can you tell if you get better performance/stability if you force prefer_user_constbuf to TRUE ? Performance can be seen with GALLIUM_HUD=fps, and you can force off vsync with vblank_mode=0 See...
it could be linked, or it could not be. Anyway since next Mesa freeze is soon, we'd like to get more feedback from nouveau users for prefer_user_constbuf, so we can...
There is another nouveau user for which it doesn't crash. Perhaps is it gcc bug (gcc 5.0 and 5.1 have issues. 5.2 seems ok) ? As for prefer_user_constbuf did you...
I found some games that need the feature: Tron 2.0 has glitches (it has less on wine ogl) because the sw processing enables more constants, and we don't. The sims2...