aussie
aussie
**the guards:** co10_Escape_SOGPF.Cam_Lao_Nam\functions\Server\fn_initServer.sqf line 373 (remove map) ` _x removeWeapon "vn_o_item_map";` line 418 (change the vehicle cargo): ` _vehicle addItemCargoglobal ["vn_b_item_firstaidkit", 3]; ` line 567 (remove first aid from guards)...
Issues are fixed in this version: https://github.com/NeoArmageddon/co10_Escape/tree/vn
@lozanoeg The DEV version is missing A3E_MapItemsUsedInMission https://github.com/NeoArmageddon/co10_Escape/blob/7c42b6c4a0c2b7d445df27090c0d4904414f9067/Mods/SOGPF%20MACV%20vs%20PAVN-VC/UnitClasses.sqf#L979
Here is how I fixed it: 1. SaltyDog.abramia\Functions\Build\fn_placeObject.sqf line 74 add: ``` [[_object], 'bulwark\solidObject.sqf'] remoteExec ['execVM', 2]; ```` Here is the file: https://pastebin.com/h5hJ8syD 2. Create a folder in your mission...
You can view what I have changed here: https://github.com/aussie-battler/Arma-3-Survival
I also just added ai body guard support in the shop. It spawns a random class ai in your group for $3K. Let me know if you are interested.
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I think the easiest way would be to call this code after the vehicle is created: // force show all camo net options. Use animationNames to get all available animation...
Some players believe it happens if you get into the first boat with no lights on. Maybe it is the escort boat? I might see if there is a gun...
Not sure if this is related, had a car extract that didnt move. We just sat in the vehicle & it didn't move. After a few minutes we got mission...