glTFast
glTFast copied to clipboard
Efficient glTF 3D import / export package for Unity
**Is your feature request related to a problem? Please describe.** In my situation, I have a parent "main" mesh that has children that are only visible by a certain camera...
glTFast has a bunch of custom shaders and shader graphs. There has been some effort to create a good inspector GUI, but it's far from great.
Currently glTFast always loads the entire content of a glTF file before anything can be instantiated. It allows you to instantiate an individual glTF scene, but no more granular control....
Add support for the extension [KHR_xmp_json_ld](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_xmp_json_ld): > This extension adds support for [XMP (Extensible Metadata Platform) (ISO 16684-1)](https://www.iso.org/standard/75163.html) metadata to glTF. Metadata is used to transmit information (such as attribution,...
## Is your feature request related to a problem? Please describe. When exporting materials & textures to a larger project, you might find yourself re-using textures/materials for several objects. Often...
Quantized meshes have high amplitude vertex positions and counter-acting low node scale values. The shader used for the built-in engine sometimes lacks the precision for this and flips to either...
See [MSFT_lod extension](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/MSFT_lod/README.md) For export, see #345
Although primitives with mode `POINTS` (point clouds) are loaded properly, the materials created (for URP, HDRP and BiRP) do not render points properly. Points should be rendered as mentioned in...
When using glTF for design-time (Editor) import, there's no option for Unity mesh compression (like there is for other formats like FBX). Meshes and thus assets/asset bundles become potentially much...
When importing glTF in the Editor, glTFast currently creates materials the same way than at runtime: with custom, runtime optimized glTF shaders. However, when using glTF as interchange format, users...