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Efficient glTF 3D import / export package for Unity

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**Is your feature request related to a problem? Please describe.** In my situation, I have a parent "main" mesh that has children that are only visible by a certain camera...

enhancement
export

glTFast has a bunch of custom shaders and shader graphs. There has been some effort to create a good inspector GUI, but it's far from great.

enhancement
design-time

Currently glTFast always loads the entire content of a glTF file before anything can be instantiated. It allows you to instantiate an individual glTF scene, but no more granular control....

enhancement
import

Add support for the extension [KHR_xmp_json_ld](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_xmp_json_ld): > This extension adds support for [XMP (Extensible Metadata Platform) (ISO 16684-1)](https://www.iso.org/standard/75163.html) metadata to glTF. Metadata is used to transmit information (such as attribution,...

enhancement
extension

## Is your feature request related to a problem? Please describe. When exporting materials & textures to a larger project, you might find yourself re-using textures/materials for several objects. Often...

enhancement
import
design-time

Quantized meshes have high amplitude vertex positions and counter-acting low node scale values. The shader used for the built-in engine sometimes lacks the precision for this and flips to either...

wontfix

See [MSFT_lod extension](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/MSFT_lod/README.md) For export, see #345

enhancement
extension
import

Although primitives with mode `POINTS` (point clouds) are loaded properly, the materials created (for URP, HDRP and BiRP) do not render points properly. Points should be rendered as mentioned in...

enhancement
material

When using glTF for design-time (Editor) import, there's no option for Unity mesh compression (like there is for other formats like FBX). Meshes and thus assets/asset bundles become potentially much...

enhancement
import
design-time

When importing glTF in the Editor, glTFast currently creates materials the same way than at runtime: with custom, runtime optimized glTF shaders. However, when using glTF as interchange format, users...

enhancement
material
import
design-time