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Efficient glTF 3D import / export package for Unity

Results 186 glTFast issues
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glTFast uses a single shader graph for all sorts of surface types (opaque, transparent, alpha clipped) by setting certain keywords/properties at runtime. This does not work with Polyspatial visionOS, as...

bug

**Describe the bug** glTFast render shadow received by 3D model falsely when unity normal map encoding is DXT5nm on Android. **To Reproduce** Steps to reproduce the behavior: 1. Set normal...

bug

**Describe the bug** I am trying to view a GLTF model with textures whose PNG already has transparency. For me the rendering is a little weird for reason that I...

bug

I installed the package in my project following the guide. When I write the export example code it fails to find GameObjectExport. As far as shaders are concerned, however, I...

bug

### Discussed in https://github.com/atteneder/glTFast/discussions/658 Originally posted by **Henkka-san** November 21, 2023 It seems that currently the JPG quality is hardcoded to 60%. It would be helpful if the compression level...

enhancement
export

When exporting to glTF from the Editor, sometimes the original texture (resolution) is exported and sometimes the texture import settings' Max Size resolution is used. A first look showed that...

bug
export
design-time