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Efficient glTF 3D import / export package for Unity

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# WebP import support ## Features - Allows _importing_ of WebP-encoded textures as defined in [EXT_texture_webp](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Vendor/EXT_texture_webp). - Completely optional, only activated when dependencies are in place (using `WEBP` directives). ##...

When a model is exported from Unity to the glb format, it seems that the material color is automatically slightly lightened. Example: The following model is being exported from Unity...

bug

glTFast ought to work on Apple Vision OS, limited only by the platform's capabilities. A quick test showed both results and some remaining issues: - [x] DownLoading via network (UnityWebRequest)...

enhancement

Currently glTFast uses Mesh.bindPoses to assign bind pose matrices. This creates a lot of managed memory allocations. With Unity 2023 [Mesh.SetBindposes](https://docs.unity3d.com/2023.3/Documentation/ScriptReference/Mesh.SetBindposes.html) was introduces, which accepts a NativeArray, which probably leads...

enhancement

When creating a derived class from `GameObjectInstantiator` and overriding `AddPrimitive()` it is not possible to fire the `MeshAdded` event due to rights scoping on `event` and there's not really a...

bug

## Description There is a noticeable difference in the appearance of materials when viewing them on Windows versus Android platforms using glTFast. On Windows, the materials appear correctly. However, on...

bug

Unity material support is lacking - URP needs to be supported

bug

Hello, I noticed weird rendering on Android when the model is a bit bigger. On Desktop everything seems fine, the moment i switch to Android it becomes completely white. It...

bug

When trying to export my object that is placed inside a scene in Unity it never returns a success at all. The object I'm trying to export is just a...

bug

Hi, I am testing in 2022.3.4f1 with a URP project, and when I run: ``` void Start() { var gltf = gameObject.AddComponent(); gltf.Url = "https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/Duck/glTF/Duck.gltf"; } ``` I get the...

bug