glTFast
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Efficient glTF 3D import / export package for Unity
# WebP import support ## Features - Allows _importing_ of WebP-encoded textures as defined in [EXT_texture_webp](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Vendor/EXT_texture_webp). - Completely optional, only activated when dependencies are in place (using `WEBP` directives). ##...
When a model is exported from Unity to the glb format, it seems that the material color is automatically slightly lightened. Example: The following model is being exported from Unity...
glTFast ought to work on Apple Vision OS, limited only by the platform's capabilities. A quick test showed both results and some remaining issues: - [x] DownLoading via network (UnityWebRequest)...
Currently glTFast uses Mesh.bindPoses to assign bind pose matrices. This creates a lot of managed memory allocations. With Unity 2023 [Mesh.SetBindposes](https://docs.unity3d.com/2023.3/Documentation/ScriptReference/Mesh.SetBindposes.html) was introduces, which accepts a NativeArray, which probably leads...
When creating a derived class from `GameObjectInstantiator` and overriding `AddPrimitive()` it is not possible to fire the `MeshAdded` event due to rights scoping on `event` and there's not really a...
## Description There is a noticeable difference in the appearance of materials when viewing them on Windows versus Android platforms using glTFast. On Windows, the materials appear correctly. However, on...
Unity material support is lacking - URP needs to be supported
Hello, I noticed weird rendering on Android when the model is a bit bigger. On Desktop everything seems fine, the moment i switch to Android it becomes completely white. It...
When trying to export my object that is placed inside a scene in Unity it never returns a success at all. The object I'm trying to export is just a...
Hi, I am testing in 2022.3.4f1 with a URP project, and when I run: ``` void Start() { var gltf = gameObject.AddComponent(); gltf.Url = "https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/Duck/glTF/Duck.gltf"; } ``` I get the...