glTFast
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Efficient glTF 3D import / export package for Unity
Quote from the [documentation](https://github.com/atteneder/glTFast/blob/main/Documentation%7E/glTFast.md#readable-mesh-data): > By default glTFast discards mesh data after it was uploaded to the GPU to free up main memory (see markNoLongerReadable). You can disable this globally...
Unity's approach to improving performance is called [DOTS](https://unity.com/de/dots) This will not just allow faster loading, it enables very small builds (especially interesting for WebGL). ## Job System glTFast already takes...
At the moment, when using an asset using the features of `KHR_mesh_quantization` extension, it will convert from normalized integer to `VertexAttributeFormat.Float32`. I'd like to suggest passing through the following vertex...
there is a weird bug when first importing and subsequently re-opening the project. Materials on the car are wrong. Selecting the materials in the asset, inside the Project Tab, seems...
Add support for extension [](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_volume/README.md) > By default, a glTF 2.0 material describes the scattering properties of a surface enclosing an infinitely thin volume. The surface defined by the mesh...
Add support for extension [KHR_materials_specular](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_specular/README.md) This extension adds two parameters to the metallic-roughness material: specular and specularColor. specular allows users to configure the strength of the specular reflection in the...
Add support for material extension [KHR_materials_ior](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_ior/README.md) This extensions allows users to set the index of refraction to a certain value.
Make the library more robust and secure by [fuzzing](https://en.wikipedia.org/wiki/Fuzzing) it. We have to look into existing fuzz frameworks and how to integrate them with existing tests.
The [gltf spec supports](https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes) custom vertex attributes prefixed with an underscore. We'd like to access those attributes and are looking to make a contribution to enable this. Couple questions: 1....
support extension [KHR_lights_punctual](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual) Optional though. Default should be not to import lights, I guess