Andreas Atteneder

Results 224 comments of Andreas Atteneder

@mikeskydev Thanks for that initial research! I hope I can dig into this topic (early) next year. Extension API will become **very** important seeing how devs are pushing for metaversy...

> I see there's a branch that adds newtonsoft, is it safe to assume that's the parser selected for arbitrary extensions/extras going forward? Yes, but: - It's just a proof-of-concept...

@ponahoum There are approximations and make-shift solutions in place already. You can find the details in the [material import section of the feature document](https://github.com/atteneder/glTFast/blob/main/Documentation%7E/features.md#material-import). Are those good enough for your...

@ponahoum It definitely should work out of the box! I've made some material fixes recently. Could you please test again and open a new issue if the problem persists? Thanks!

Hi @gfaraj , How did you install glTFast? Via OpenUPM, GIT URL (ssh) or GIT URL (https) ?

Yeah, I'd try the scoped registry/OpenUPM way. True, LFS is not used heavily right now, but I want to keep the option (think adding test or sample glTF-binary files)

> just FYI: playable animations do not work at all for webgl (At least for tests I did on Unity 2019 latest LTS version). Thanks for the heads-up. If true,...

@myartings Thanks for the report. Round-trip import-export does not fully work at the moment. Either import to Lit/Standard (#258) or export of glTF materials (#351 ) has to be implemented...

@myartings Another question: Is this a test-run for a production workflow you're seriously aiming at or did you just stumble across it while playing. If it's the former, I'm happy...

@myartings That's a helpful insight. My 2 cents regarding shader selection: - Lit - pro: Battle prove standard - contra: ORM maps need to get converted at run-time, potentially slowing...