Andreas Atteneder

Results 224 comments of Andreas Atteneder

I agree. It's going to get scheduled. edit: More clarification: Current behavior: - glTF Import: V is flipped (y=1-x) - glTF Export: UVs are copied 1:1 and a texture transform...

Hi @cansik, There's the file format [VRM](https://vrm.dev/en/). I have not tested it myself, but in essence it is a glTF file with additional properties/extensions. There's already a Unity importer as...

@sutheim Ok, got it. True, these are different use-cases. I guess this means (semi-) automatically assigning root bones, bones and other settings optionally with UI to override those settings, right?

Hi @chrisdjali-wrld3d, A solution could be to add a `forceNormalsAndTangents` boolean property to `ImportSettings` and react to it in `GltfImport.LoadAccessorData` around [here](https://github.com/atteneder/glTFast/blob/8f89267171ed2341d50d39c6369187e195869210/Runtime/Scripts/GltfImport.cs#L2344). I can offer to review a PR, but...

@jhx-zc Thanks for the report and congrats on issue nr. 300 🥳 Since export is still experimental, likely the type of material/shader you're using does not work yet. Could you...

@jhx-zc So, I'm having a look at this right now, but before I give any technical feedback: This asset is distributed under the [Standard Unity Asset Store EULA](https://unity3d.com/legal/as_terms). Whatever you...

> Perhaps this should be the responsibility of the file producer to use `KHR_materials_unlit`? The same applies for using `primitiveMode` `LINES` I'd certainly recommend that as well, but the spec...

TIL: Shader Graph (at least the URP target) does not generate point cloud compatible shaders. The only viable option is to write a custom shader.

> Ah. Does this mean normal HLSL shaders? Yes! > If so, here are two that might be a useful starting point: https://gist.github.com/camnewnham/290fd777d7b04775f7ad98bbd3ced40f > > * Billboard geometry shader that...