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Animation via Playables API

Open atteneder opened this issue 3 years ago • 4 comments

Animation currently uses Unity's legacy animation system. We should investigate into using the Playables API instead. Expected improvements:

  • More future proof due to not depending on obsolete/legacy animation system
  • More flexible animation clip blending (e.g. playing multiple clips simultaneously)
  • Customizable playable graph

atteneder avatar Apr 13 '21 09:04 atteneder

just FYI: playable animations do not work at all for webgl (At least for tests I did on Unity 2019 latest LTS version).

BrianAmadori avatar Feb 07 '22 14:02 BrianAmadori

just FYI: playable animations do not work at all for webgl (At least for tests I did on Unity 2019 latest LTS version).

Thanks for the heads-up. If true, that's not good :(

atteneder avatar Feb 08 '22 10:02 atteneder

but playable API can not use legacy AnimationClip, but non-legacy AnimationClip can not create at runtime, any solution?

Enemy-77 avatar Jun 27 '23 02:06 Enemy-77

The solution is migrating away from Unity 😄

But seriously why after so many years Unity still doesn't support creating a mecanim clip at runtime? Do they even have developers working on mecanim anymore?

kodra-dev avatar Dec 20 '23 22:12 kodra-dev