Alexander Rose

Results 331 comments of Alexander Rose

With the cylinder impostors in #106 most pieces are in place to add hyperballs. The main thing missing is a hyperboloid fragment shader.

> is it worth spending a little time on the sub-project to support the library-independent geometries then allow this project to utilise the api? the current low-level work we are...

Hi @awiddess-ccdc, I agree with what @dsehnal suggested above. Just some details. Instead of MeshExporters it would be nice to have GeometryExporters as many formats support non-mesh data like lines,...

Did anyone work on a Mesh or Geometry exporter?

Can you check that your custom PDB really follows the PDB format? One way a planar output can be caused is if parts of coordinates are cutof because they are...

@dsehnal any idea? Flipped normal? Some precision issue calculating the normal?

There seems to be lots of work around skinny tris and mc... https://vgc.poly.edu/~csilva/papers/noskinny.pdf

> Does that mean that the equivalent atoms are literally the same object in memory? Hi @samirelanduk, yes I am afraid so. It is a long standing issue. However in...

> Molstar looks great - is that intended to ultimately be the successor to NGL? Yes! > I tried playing around with setPosition() and setScale() but they didn't seem to...

It is fixed because there is no way implemented to infer the direction into which extend the cartoon for CA only models.