Allen Pestaluky

Results 59 comments of Allen Pestaluky

I've created an SDR-only PR that implements a number of the elements from this prototype PR: #106940

> OK. Here is Round 2. This time, RTX HDR has remained disabled globally. The link to the new screenshots can be found [here](https://drive.google.com/drive/folders/1Tt4Qja5lHZU0-JwqUoaUOLwlEoGNvjHH?usp=sharing). Edit: I wrote this wrong initially,...

For those interested, I've made a blog post that has videos of how the new Adjustable tonemapper works: https://allenwp.com/blog/2025/05/29/allenwp-tonemapping-curve/

> Allowing users to use their own tonemapper textures would allow implementing this feature with a much smaller binary size increase (only a few KB at most), so that you...

I feel like there are some other ways to get the LUT into the project, but it would definitely be more involved… The export process could add in the LUT...

> > How about the second option mentioned? > > This sounds reasonable, but at the same time, I wonder if we can just resize the LUT texture to be...

Edit: Sorry, I made a number of edits to this comment 😅 >> The export process could add in the LUT if TMMF was enabled in the project settings. If...

> From my experience shipping mobile games, having an extra 300 kB of incompressible data added to game package is a big deal and I would very much like to...

I did a very quick check of `disable_tony_mc_mapface`: `Using SCons-detected MSVC version 14.3, arch x86_64` on Windows. 6681f2563b99e14929a8acb27f4908fece398ef1 `scons platform=windows target=template_release arch=x86_64`: **61,828,096 bytes** 882f6bd84ad95f9d914209c6ffffb908d874579d `scons platform=windows target=template_release arch=x86_64 disable_tony_mc_mapface=yes`:...

Posting here as well for posterity: I had some fun whipping up some more tools for comparing tonemaps, including Tony McMapface. I made these scenes as an extension of @Calinou's...