Allen Pestaluky
Allen Pestaluky
> The problem is that it can be difficult to know if the data within `Color` is encoded as linear or nonlinear. Currently, I believe the only way to know...
> Can we do a search for `color` and `colour` in the documentation and submit prs? There's not that many ways to say `rgbaf`. Agreed, I'll start a PR separate...
> I was wrong `custom.py` also can disable classes [godotengine/godot#50381](https://github.com/godotengine/godot/pull/50381) `scons disable_classes=RayCast2D,Area3D`. Anyway docs should mention ability to disable particular classes and the fact that built-in menu can ease the...
> I think this makes a lot of sense. When you are targeting very different devices, it's a very natural thing to do. I remember when back in time you'd...
> You can achieve this with EditorExportPlugin. It allows you to customize resources based on feature tags (though it still requires extra code like in your example; you can however...
I've finished making a small proof of concept that implements this proposal as an add-on that can be published on the Asset Library. The only feature that I don't think...
I've completed the [first release](https://github.com/allenwp/godot-resource-remaps/releases/tag/v1.0) of the [Resource Remaps plugin](https://github.com/allenwp/godot-resource-remaps) that fully implements this proposal, ~~but it is [waiting on a PR](https://github.com/godotengine/godot/pull/98251) to be merged into Godot before it is...
Closing this as completed by the [Resource Remaps](https://godotengine.org/asset-library/asset/3451) plugin that is now available on the Asset Library.  _(The FileSystem icon was not implemented by this plugin,...
**EDIT:** I've updated this branch to use a CIE-correct `black` tonemapping parameter. The performance is trash, but it demonstrates how a `black` tonemapping parameter should work. My old approach was...
> Looks like I made a big oopsie and took those screenshots while RTX HDR was enabled globally. So the screenshots are not accurate for a baseline HDR setup. I’ll...