Aevyrie

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Do you see this on the `minimal` example?

Can you please try to make a minimal reproduction? If it doesn't happen in the minimal example, but does happen in the code above, there must be something in that...

> If all lines that perspective is false are spawned after even one perspective true line, they become as if perspective is true. Interesting! I think I understand how to...

Yup, these seems like a duplicate root cause.

I am partially incorrect. The fix was not squashed, it is still present, however we are seeing the issue.

Here is a hacky system we are using downstream to fix the issue: ```rs /// This was added to fix button clicks not responding if the mouse click is what...

Repro is the `big_space` demo. I was trying to repro in a test in a PR to fix, but I can't figure out how to test this with the current...

Ah, found the issue. The quat from `GlobalTransform::to_scale_rotation_translation` is not normalized, and the `sphere` gizmo is exploding on that. Almost certain I hit the same exact failure on the initial...

Yup: ``` // Ignore rotation due to panicking in gizmos, as of bevy 0.13 let (scale, _, translation) = transform.to_scale_rotation_translation(); ```