Aevyrie
Aevyrie
I'm seeing panics with 2d meshes, I verified I'm on your latest commit. mesh2d_manual panic ```shell 2022-07-11T23:05:15.173521Z INFO bevy_render::renderer: AdapterInfo { name: "NVIDIA GeForce RTX 3050 Ti Laptop GPU", vendor:...
Spin sleep is critical, as the plugin won't work without precise sleep timing. The first step might be forking or PR'ing spin sleep upstream.
> Overall, from a system architecture perspective and as a next step I would try to remove the need for hardcoded key-codes and provide some configurable way for the user...
@Weibye thank you for your feedback! > Are there plans to upstream all or parts of this to Bevy? Yes, that is the goal! > Would it be relatively easy...
Hey @mxgrey, thanks for the contribution. Does disabling the highlighting plugin not achieve what you are looking for? Additionally, you will probably want to base your changes on #137, this...
I *think* so. I'd have to consider the consequences of this. I do want to support this use case!
I think the only way to do this will be with a color picking shader, which is still way over my head. Because sprites don't have a mesh that match...
This is now working, to some extent, with 2d Ortho cameras. However this still only works with actual meshes.
If lyon is generating meshes, it _should_ work. Note this is unrelated to sprites, as far as I can tell. :) The error you see comes from the mesh not...
Note that lyon support has been enabled upstream by https://github.com/aevyrie/bevy_mod_raycast/pull/38. The tracking issue for 2d meshes (not sprites) for mod_picking is here: https://github.com/aevyrie/bevy_mod_picking/issues/130