Aevyrie

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TIL you can specify a dep as a range of versions. Opening a PR.

If you are trying to pick into a texture, then you need to add a pointer to that render target. https://github.com/aevyrie/bevy_mod_picking/pull/327 This all comes back to how the picking pipeline...

That won't work. The pointer's position on the window is not the same as the pointer's position on the lower resolution render target. For example, if the window is 1920x1080,...

I don't think there is anything wrong with this approach, it's just not immediately obvious how to handle this in a robust way. Considering this is 2D-only, it shouldn't be...

There is nothing stopping you from using multiple cameras with a single floating origin. The only thing that matters is the distance of each camera from the floating origin. If...

Another idea - you could have a`World` for each player, but have all worlds extracting to the same render world? Instead of adding complexity to the floating origin plugin, you...

You can definitely have multiple worlds right now - bevy's pipelined renderer runs in another world, and data is extracted from the simulation world into the render world at the...

Open issues: 1. Doesn't support low precision spatial entities that are direct children of reference frames, they must be children of a high-precision (gridcell) entity. Not quite sure if that...